It’s the phenomenon that’s taken over the world, but while Wordle continues to absorb the attention of the masses, a new medical word game – Meddle – is now challenging health professionals in a bid to boost wellbeing among health workers
Working out isn’t known for being fun. But new active video and virtual reality games may help change that. Exergaming, or active video gaming, may be the perfect introduction to helping people be more active, according to new research from the University of Georgia.
Irvine, Calif., Feb. 17, 2022 — The University of California, Irvine has become a founding member of Voice of Intercollegiate Esports to take an active role in shaping the higher education esports ecosystem. As a member of VOICE, UCI will join other collegiate esports leaders in conversations about issues in the esports environment.
Participation in virtual sports gaming has grown exponentially in the last couple of years as young athletes looked for an escape after their physical sports were sidelined during the pandemic. Henry Ford family and sports medicine physician Nithin Natwa talks about risks and benefits from E-sports and video gaming.
Videogame research and development experts at the University of California, Irvine are inviting the world’s gaming community to the Games + Learning + Society Conference to be held June 15 to 17, 2022, on the UCI campus.
With slot machines producing the bulk of profits in most of the world’s casinos, gaming managers make it their business to keep slot players happy. So how do they prevent customers who are losing from walking away? A common strategy is to lower what’s called the “house edge,” which is the casino’s advantage when looking at the long-term difference between how much was wagered versus how much was paid out.
Expert Q&A: Do breakthrough cases mean we will soon need COVID boosters? The extremely contagious Delta variant continues to spread, prompting mask mandates, proof of vaccination, and other measures. Media invited to ask the experts about these and related topics.
Advances in artificial intelligence, specifically reinforcement learning, are proving beneficial to accelerating the pace of data-intensive challenges. The methods used by researchers with RL are techniques often used in video games, and by applying gamification to scientific processes, RL agents can learn as they are used in experiments, in effect, leveling up their rates of discovery as they work. Researchers are using trained RL agents at NSLS-II to accelerate the analysis of data-heavy measurements.
During the COVID-19 pandemic, Johns Hopkins Medicine Media Relations is focused on disseminating current, accurate and useful information to the public via the media. As part of that effort, we are distributing our “COVID-19 Tip Sheet: Story Ideas from Johns Hopkins” every other Wednesday.
Prior studies have investigated alternative approaches to pain reduction in burn injury patients that focus on distraction, such as music, hypnosis, toys, and virtual reality (VR). In a study published today in JAMA Network Open, Henry Xiang, MD, MPH, PhD, MBA, and his research team reported the use of smartphone-based VR games during dressing changes in pediatric patients with burn injuries.
Popular video games have the potential to provide low-cost, easy access, effective and stigma-free support for some mental health issues, researchers at Lero, the Science Foundation Ireland Research Centre for Software, have found.
New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.
Irvine, Calif., May 28, 2021 — The University of California, Irvine’s esports program has announced a partnership with Oakley, a leader in sport performance and optical innovation. During the yearlong partnership, Oakley will provide UCI esports student athletes with eyewear equipped with Prizm™ Gaming Lens Technology.
Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.
Harrisburg University of Science and Technology pleased to announce a new journal for Esports, the Annals of Esports Research (AER). AER is the first North American Esports journal and is an international, peer-reviewed journal dedicated to expanding the scientific basis and qualitative and quantitative knowledge of Esports by publishing quality articles concerning the field.
Virtual ‘exergaming’ has become a popular way to exercise - especially among younger people - since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
Cornell College’s esports team is currently ranked in the top five teams in the Midwest after only dropping one game in the CSL League of Legends preseason, and now it’s gearing up for the spring competition season.
There are more than 70 million forcibly displaced refugees worldwide.
A team of Wichita State University researchers is working on making education more accessible to refugee learners.
The Education for All project is creating an interactive, game-based learning platform for K-through-12 students.
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.