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  • Roger Altizer, EAE Director of Therapeutic Games and Apps (The Gapp) Lab at the University of Utah, left, and Kerry Kelly, a U chemical engineering research associate, have produced “Bad Air Day: Play It Like ‘UCAIR,’” a new video game that teaches high school students about what impacts air quality. Kelly, an expert in air quality, came up with the idea for the game and turned to Altizer and the U’s Entertainment Arts and Engineering video game design program to produce it.
    Dan Hixson/University of Utah College of Engineering
    Roger Altizer, EAE Director of Therapeutic Games and Apps (The Gapp) Lab at the University of Utah, left, and Kerry Kelly, a U chemical engineering research associate, have produced “Bad Air Day: Play It Like ‘UCAIR,’” a new video game that teaches high school students about what impacts air quality. Kelly, an expert in air quality, came up with the idea for the game and turned to Altizer and the U’s Entertainment Arts and Engineering video game design program to produce it.
  • A screenshot from “Bad Air Day: Play It Like ‘UCAIR,’” a video game produced by the University of Utah that teaches high school students about the science and politics of air pollution along the Wasatch Front.
    University of Utah College of Engineering
    A screenshot from “Bad Air Day: Play It Like ‘UCAIR,’” a video game produced by the University of Utah that teaches high school students about the science and politics of air pollution along the Wasatch Front.
  • A screenshot from “Bad Air Day: Play It Like ‘UCAIR,’” a video game produced by the University of Utah that teaches high school students about the science and politics of air pollution along the Wasatch Front.
    University of Utah College of Engineering
    A screenshot from “Bad Air Day: Play It Like ‘UCAIR,’” a video game produced by the University of Utah that teaches high school students about the science and politics of air pollution along the Wasatch Front.
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