Virtual Reality Experience Takes Audience Back to 10,000 BC at This Year’s Tribeca Film Festival, April 24-May 5

CAVE, by the NYU Future Reality Lab, Creates Fully Immersive Virtual World


  • newswise-fullscreen Virtual Reality Experience Takes Audience Back to 10,000 BC at This Year’s Tribeca Film Festival, April 24-May 5

    Credit: Image courtesy of NYU's Future Reality Lab

    The film experience moves forward while looking backward with the U.S. premiere of CAVE, a shared virtual-reality experience that transports audiences back thousands of years, April 24 through May 5 at the 2019 Tribeca Film Festival.

Newswise — The film experience moves forward while looking backward with the U.S. premiere of CAVE, a shared virtual-reality experience that transports audiences back thousands of years, April 24 through May 5 at the 2019 Tribeca Film Festival.

In this multi-faceted virtual reality experience—co-created by Ken Perlin, Kris Layng, and Sebastian Herscher at NYU’s Future Reality Lab—viewers journey to 10,000 BC, when stories were told around a campfire and the history of our ancestors was written on the walls of caves. 

The piece whisks its audience into the past and drops them into a dilemma faced by Ayara, a young woman who is struggling to decide whether to accept her role as her tribe’s only emissary to the spirit world.

CAVE was designed from the ground up to challenge the status quo of how audiences collectively experience immersive arts and entertainment. The coming-of-age tale is told using the cutting-edge Parallux system, a fundamentally new kind of shared VR technology that allows virtual experiences to be shared by many people in the same location.

Unlike conventional 360-degree VR, viewers see and hear the story—as well as one another—from a unique point-of-view within the same virtual environment, letting them feel as physically present in the shared world as they would when attending a live theater or concert event. 

In 1895, the film industry was transformed by the introduction of the projector, thereby making cinema a truly collective experience for the masses. CAVE takes this to the next level, placing audience members together inside a cinematic universe and replacing the screen with an entire shared world.

“The implications for the future of cinematic experiences are profound,” explains Perlin, director of the Future Reality Lab and a professor of computer science at NYU’s Courant Institute of Mathematical Sciences. “Rather than merely seeing a story projected onto a screen, large audiences are able to enjoy a deep level of social immersion far beyond what was previously possible.”

Fittingly, the tale the creators have chosen to tell is an origin story for all such virtual realities: early cave paintings, through which humans first began to escape the bounds of literal reality and create shared visions limited only by the imagination.

CAVE is a ground-breaking innovation at the intersection of art, entertainment, and technology,” adds Perlin. “It is the result of a passionate community of creators working to push the boundaries of computer graphics and interactive techniques—and to reimagine the possibilities of collective cinematic experience.”

CAVE will be shown at Tribeca Immersive’s Virtual Arcade, April 24 through May 5, on the fifth floor of the Tribeca Festival Hub Spring Studios (50 Varick Street). Ticketed sessions run from 12:00p-3:00p, 3:30p-6:30p, and 7:00p-10:00p each day. 

For more information please contact Gabe Zetter, event producer, at g.zetter@gmail.com.

SPONSORS

Bose

Lenovo

Future Tech

Google 

PROMO IMAGE

Link to Download: HERE 

PROJECT INFORMATION

Original Title: CAVE

Country: USA

Language: English

Year: 2018

Premiere: Tribeca Immersive

Format: AR, VR, multi-person XR

Running Time: 5-10 minutes  

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BIOGRAPHIES

Ken Perlin – Executive Producer

Ken Perlin is an Academy Award-winning professor of computer science at New York University. He is the founding director of the Media Research Lab and Future Reality Lab at NYU and the director of the Games for Learning Institute. His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement.  

Kris Layng – Director

Kris Layng is an award-winning art director, concept artist, and immersive experience director. He was nominated for an Art Directors Guild Award for his work on MANIAC (Netflix) and co-created and directed the virtual reality film CAVE (Tribeca Film Festival 2019). He is the artist-in-residence of the Future Reality Lab and co-founder of Parallux. 

Sebastian Herscher – Technical Producer

Sebastian Herscher is a co-founder of Parallux and the associate director of the NYU Future Reality Lab. He has worked on large scale multi-user VR experiences since early 2015. His credits include technical producer of Holojam (SIG 2015), Spacetime (UIST 2018), Cavrn (CHI 2019), and CAVE (Tribeca 2019).

Ryan Shore – Composer

Ryan Shore is a two-time Emmy Award and Grammy Award nominated composer, songwriter, music director, and conductor for film, television, virtual reality, games, records, concerts, and theater.  Shore’s more than 60 scoring credits include Star Wars: Forces of Destiny (Lucasfilm), Julie’s Greenroom (Netflix), Alumette (Penrose), Penn Zero: Part Time Hero (Disney), Scooby-Doo! (Warner Bros), and The Oscars.

Thomas Meduri – Lead Technical Artist

Thomas Meduri specializes in high-end 3-D graphics and motion animation. Founder of VRNOVO, Meduri’s past VR Projects include the Emmy Award-winning Zero Days, a cinematic VR experience, Raleigh Under the Sea, and Octopus Bar.

Jess Bass – Producer

Jess Bass produces and curates immersive and interactive storytelling experiences. Clients have included Future of StoryTelling, WeWork, Casper, USA SYFY, Deloitte Digital, and Microsoft. 

Gabe Zetter – Event Producer

Gabe Zetter is a creative producer and co-founder of Parallux. His background includes supporting early-stage startups, working in television at CBS, and driving business development efforts at Melcher Media & the Future of StoryTelling.

 

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