Feature Channels: Gaming

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Released: 13-Dec-2013 8:55 AM EST
Who Says Girls Can’t Code?
Wellesley College

Coding is often thought of as male activity, but students at Wellesley College, an all-women’s college outside of Boston, are challenging that notion.

Released: 12-Dec-2013 10:25 AM EST
Cultural Differences? Iowa State Researchers Examine Media Impact in Multiple Countries
Iowa State University

A cross-cultural study, led by Iowa State University researchers, shows prosocial media positively influence behavior regardless of culture. The study, a first-of-its-kind, tested empathy and helpfulness of thousands of children in seven countries.

Released: 25-Nov-2013 11:35 AM EST
Video Game Play May Provide Learning, Health, Social Benefits, Review Finds
American Psychological Association (APA)

Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.

Released: 25-Nov-2013 9:00 AM EST
Teens ‘Eat More, Cheat More’ After Playing Violent Video Games
Ohio State University

Playing violent video games not only increases aggression, it also leads to less self-control and more cheating, a new study finds.

Released: 8-Nov-2013 9:30 AM EST
Researchers Develop At-Home 3D Video Game for Stroke Patients
Ohio State University Wexner Medical Center

Researchers at The Ohio State University Wexner Medical Center have developed a therapeutic at-home gaming program for stroke patients who experience motor weakness affecting 80 percent of survivors.

Released: 6-Nov-2013 11:00 AM EST
Educational Video Games Can Boost Motivation to Learn
New York University

Math video games can enhance students’ motivation to learn, but it may depend on how students play, researchers at New York University and the City University of New York have found in a study of middle-schoolers.

Released: 30-Oct-2013 10:40 AM EDT
Americans Expected to Consume 15.5 Hours of Media Per Person Per Day in 2015
University of Southern California Marshall School of Business

The report looks at media consumption by individuals in and out of the home, excluding the workplace, between 2008 and 2015, breaking “media” down into 30 categories of media type and delivery (e.g. television, social media, computer gaming

   
Released: 28-Oct-2013 2:00 PM EDT
The Intersection of Gaming and Education
American University

How gaming technology in the classroom can revolutionize education.

Released: 19-Sep-2013 11:00 AM EDT
Six Charities Will Receive Donations From Game It Forward’s First-Release ‘Quingo,’ Which Combines Trivia Questions and Bingo
Fred Hutchinson Cancer Center

Six charities, including five based in Seattle, will receive funds from a new iPad game created by local startup Game It Forward. “Quingo” combines the fun of bingo with the challenge of trivia questions and is now available for free on iTunes. Game It Forward will share a portion of revenue generated by Quingo through advertising and in-app purchases to specific projects managed by each charity.

Released: 3-May-2013 10:00 AM EDT
Violent Video Games Have Lower Effects on Highly-Exposed Teens
Wolters Kluwer Health: Lippincott

Teenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine, the official journal of the American Psychosomatic Society. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

   
25-Apr-2013 12:25 PM EDT
Want to Slow Mental Decay? Play a Video Game
University of Iowa

A University of Iowa study shows that older people can put off the aging of their minds by playing a simple game that primes their processing speed skills. The research showed participants' cognitive skills improved in a range of functions, from improving peripheral vision to problem solving. Results published in the journal PLOS One.

   
Released: 1-May-2013 3:55 PM EDT
Gamers Recognize College Football Players in Video Games
Indiana University

Paying college athletes is a contentious issue and the subject of a lawsuit challenging the use of their likenesses in video games. An Indiana U. study found that many video gamers recognize athletes in the video games.

Released: 25-Apr-2013 8:40 AM EDT
Upstart Studios Power Chicago’s Resurgent Video Game Industry
DePaul University

As the tastes of video gamers migrate from big console games to smaller mobile titles, a host of independent, upstart studios have surfaced in Chicago, staffed by a mix of newcomers from DePaul University and industry vets from the old studios.

25-Mar-2013 10:00 AM EDT
Virtual Games Help the Blind Navigate Unknown Territory
Journal of Visualized Experiments (JOVE)

On March 27th JoVE (Journal of Visualized Experiments) will publish a new video article by Dr. Lotfi Merabet showing how researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School have developed a virtual gaming environment to help blind individuals improve navigation skills and develop a cognitive spatial map of unfamiliar buildings and public locations.

Released: 26-Mar-2013 12:00 PM EDT
Violent Video Games Are a Risk Factor for Criminal Behavior and Aggression
Iowa State University

New evidence from Iowa State researchers demonstrates a link between video games and youth violence and delinquency. The research shows a strong connection even when controlling for a history of violence and psychopathic traits among juvenile offenders.

Released: 11-Mar-2013 12:00 PM EDT
Playing with History: New UofSC Course Explores the Presentation of History in Video Games
University of South Carolina

While video games garner plenty of attention, they haven’t gained much ground in academia as a way to study history – until now. University of South Carolina historian Joseph November is changing that with a new course he launched this spring. He believes video games and looking at how history is presented in them can be a gateway to getting more students into the study of history. That’s why his "Computer Games and History" class is eager for the March 26 release of Bioshock Infinite.

Released: 11-Mar-2013 7:00 AM EDT
Denied the Chance to Cheat or Steal, People Turn to Violent Video Games
Ohio State University

When people are denied the chance to cheat or steal, they get frustrated -- and turn to violent video games for release.

25-Feb-2013 4:55 PM EST
Authors: Develop Digital Games to Improve Brain Function and Well-Being
University of Wisconsin–Madison

Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature.

Released: 27-Feb-2013 8:30 AM EST
Popular Video Dancing Game May Reduce Cognitive, Physical Impacts of Multiple Sclerosis
Ohio State University Center for Clinical and Translational Science

Researchers at The Ohio State University Wexner Medical Center are testing Dance Dance Revolution’s ability to help MS patients.

Released: 11-Feb-2013 8:00 AM EST
Avatars May Reduce Depression in Young Adults
Case Western Reserve University

A preliminary study by Case Western Reserve University researchers suggests that depression symptoms may be significantly reduced when 18- to 25-year-olds interact with computerized avatars—virtual 3D images of a healthcare provider like a nurse practitioner or physician.



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