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Newswise: Virtual reality affects children differently than adults
Released: 27-Sep-2021 4:30 PM EDT
Virtual reality affects children differently than adults
École Polytechnique Fédérale de Lausanne (EPFL)

While very little is known on the effects of immersive VR on adults, there is next to no knowledge on the impact of such systems on the sensorimotor abilities of young children.

Released: 14-Sep-2021 4:40 PM EDT
The latest research news in Artificial Intelligence and Robotics
Newswise

Open the pod bay doors, please, HAL - Dr. Dave Bowman

Released: 19-Aug-2021 3:00 PM EDT
VIDEO AND TRANSCRIPT AVAILABLE: Breakthrough Cases and COVID Boosters: Live Expert Panel for August 18, 2021
Newswise

Expert Q&A: Do breakthrough cases mean we will soon need COVID boosters? The extremely contagious Delta variant continues to spread, prompting mask mandates, proof of vaccination, and other measures. Media invited to ask the experts about these and related topics.

29-Jul-2021 11:05 AM EDT
Gaming the Research: Reinforcement Learning Changing Data Evaluation Challenges
American Crystallographic Association (ACA)

Advances in artificial intelligence, specifically reinforcement learning, are proving beneficial to accelerating the pace of data-intensive challenges. The methods used by researchers with RL are techniques often used in video games, and by applying gamification to scientific processes, RL agents can learn as they are used in experiments, in effect, leveling up their rates of discovery as they work. Researchers are using trained RL agents at NSLS-II to accelerate the analysis of data-heavy measurements.

Released: 9-Jul-2021 1:15 PM EDT
Red Dead Redemption 2 teaches players about wildlife
University of Exeter

Players of the popular game Red Dead Redemption 2 learn how to identify real American wildlife, new research shows.

Released: 23-Jun-2021 1:20 PM EDT
Research News Tip Sheet: Story Ideas from Johns Hopkins Medicine
Johns Hopkins Medicine

During the COVID-19 pandemic, Johns Hopkins Medicine Media Relations is focused on disseminating current, accurate and useful information to the public via the media. As part of that effort, we are distributing our “COVID-19 Tip Sheet: Story Ideas from Johns Hopkins” every other Wednesday.

17-Jun-2021 2:00 PM EDT
Virtual Reality as Pain Relief: Reducing Dressing Change Pain in Pediatric Burn Patients
Nationwide Children's Hospital

Prior studies have investigated alternative approaches to pain reduction in burn injury patients that focus on distraction, such as music, hypnosis, toys, and virtual reality (VR). In a study published today in JAMA Network Open, Henry Xiang, MD, MPH, PhD, MBA, and his research team reported the use of smartphone-based VR games during dressing changes in pediatric patients with burn injuries.

Released: 17-Jun-2021 10:40 AM EDT
Commercial video games could help treat mental illness
Lero

Popular video games have the potential to provide low-cost, easy access, effective and stigma-free support for some mental health issues, researchers at Lero, the Science Foundation Ireland Research Centre for Software, have found.

   
Released: 17-Jun-2021 9:20 AM EDT
Health and Socializing: Why People Use Mixed-Reality Sports Tech
North Carolina State University

New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.

Released: 28-May-2021 12:35 PM EDT
Oakley® to be official eyewear provider for UCI’s esports athletes
University of California, Irvine

Irvine, Calif., May 28, 2021 — The University of California, Irvine’s esports program has announced a partnership with Oakley, a leader in sport performance and optical innovation. During the yearlong partnership, Oakley will provide UCI esports student athletes with eyewear equipped with Prizm™ Gaming Lens Technology.

Released: 24-May-2021 2:10 PM EDT
Young Teens Should Only Use Recreational Internet and Video Games One Hour Daily, Rutgers Research Suggests
Rutgers University-New Brunswick

Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.

Released: 20-May-2021 9:30 AM EDT
Harrisburg University launches first North American Esports journal
Harrisburg University of Science and Technology

Harrisburg University of Science and Technology pleased to announce a new journal for Esports, the Annals of Esports Research (AER). AER is the first North American Esports journal and is an international, peer-reviewed journal dedicated to expanding the scientific basis and qualitative and quantitative knowledge of Esports by publishing quality articles concerning the field.

Released: 14-May-2021 11:50 AM EDT
Virtual reality warps your sense of time
University of California, Santa Cruz

Grayson Mullen was playing a virtual reality game at a friend’s house when, suddenly, he noticed that something very strange was happening.

   
Released: 2-Apr-2021 11:45 AM EDT
How Fortnite and Zelda can up your surgical game (no joke!)
University of Ottawa

Video games offer students obvious respite from the stresses of studies and, now, a study from a University of Ottawa medical student has found they could benefit surgical skills training.

Released: 4-Feb-2021 12:05 AM EST
Exercise caution after working out in virtual reality
University of South Australia

Virtual ‘exergaming’ has become a popular way to exercise - especially among younger people - since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation. But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.

   
Released: 18-Dec-2020 10:35 AM EST
Harrisburg University Launches Esports Research Center
Harrisburg University of Science and Technology

HU is the 2019-2020 Collegiate National Overwatch Champions as well as the 2019 & 2020 Best College Esports Program (Tempest Awards). Now HU has launched an esports research center.

Released: 18-Dec-2020 10:20 AM EST
Cornell College Esports program builds gaming skills, friendships
Cornell College

Cornell College’s esports team is currently ranked in the top five teams in the Midwest after only dropping one game in the CSL League of Legends preseason, and now it’s gearing up for the spring competition season.

Released: 4-Dec-2020 12:30 PM EST
Using a video game to understand the origin of emotions
Université de Genève (University of Geneva)

Emotions are complex phenomena that influence our minds, bodies and behaviour.

   
Released: 1-Dec-2020 10:10 AM EST
Story tips: Air taxis, fungi speak, radiation game and climate collab
Oak Ridge National Laboratory

ORNL story tips: Air taxis, fungi speak, radiation game and climate collab



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