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Medicine

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Autism, Autism Spectrum Disorder, Brain, Disabilities, Games, Video Games, Kinesiology, Balance

Video Game Improves Balance in Youth with Autism

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Playing a video game that rewards participants for holding various “ninja” poses could help children and youth with autism spectrum disorder (ASD) improve their balance, according to a recent study in the Journal of Autism and Developmental Disorders led by researchers at the University of Wisconsin-Madison.

Medicine

Channels:

Sexual Harassment, Sexual Assault, Harassment

New Game Highlights the Challenges of Reporting Sexual Harassment

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“Hurl the Harasser” provides interactive metaphor for the challenges, triumphs victims of sexual harassment encounter.

Business

Channels:

Gaming, hospitality and tourism, Hospitality, Japan, Las Vegas

UNLV Research Helping Japan Launch its First Integrated Resorts

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Japan’s tourism economy is about to undergo a massive shift—potentially introducing $10 billion in integrated resorts—with a little help from researchers at UNLV’s International Gaming Institute (IGI).

Medicine

Science

Life

Business

Law and Public Policy

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Rural Health, Healthcare, Robert Wood Johnson Foundation, National 4-H Council, Appalachia, Health Disparities, Racial Disparities, Prevention, Health Policy

Closing the Rural Health Gap: Media Update from RWJF and Partners on Rural Health Disparities

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Rural counties continue to rank lowest among counties across the U.S., in terms of health outcomes. A group of national organizations including the Robert Wood Johnson Foundation and the National 4-H Council are leading the way to close the rural health gap.

Life

Pop Culture

Channels:

Zombies, zombies and religion, Halloween, Race, Language, Gender

Expert Available to Discuss How Zombies Can Be Viewed Through The Lenses of Race, Gender, Language, and Politics

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Medicine

Channels:

Smartphone, smartphone applications, smartphone apps, Physical Activity, wearable devices, wearables, Gamification, Fitness Goals, Behavioral Economics, Health Behaviors

Game Time: To Increase Exercise, Study Shows Gaming Strategies and a Buddy are Key

New research shows families who used activity trackers with specially designed gaming elements increased daily step counts by nearly one mile per day and achieved daily fitness goals 27 percent more than families who did not.

Life

Social and Behavioral Sciences

Channels:

Bedroom Media, School Performance, Video game addiction, Obesity, Screen Time

School, Health and Behavior Suffer When Children Have TV, Video Games in Bedroom

A new Iowa State University study is one of the first to demonstrate the consequences of allowing children to have a TV or video game system in their bedroom. Researchers found children did not do as well in school and were at greater risk for obesity and video game addiction.

Life

Social and Behavioral Sciences

Channels:

Sports, Sport, Sport Management, Gaming, Sports Betting, Supreme Court, Law, higher ediucation, Research

Temple University Expert Available to Discuss Supreme Court Case on New Jersey Sports Betting

Life

Social and Behavioral Sciences

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workplace stress

Feeling Stressed During the Workday? Research Says Playing Video Games May Help

More than half of Americans regularly experience cognitive fatigue related to stress, frustration, and anxiety while at work. Those in safety-critical fields, such as air traffic control and health care, are at an even greater risk for cognitive fatigue, which could lead to errors. Given the amount of time that people spend playing games on their smartphones and tablets, a team of human factors/ergonomics researchers decided to evaluate whether casual video game play is an effective way to combat workplace stress during rest breaks.

Life

Arts and Humanities

Channels:

Gaming, Video Games, game development, media education, Computer Science, Marketing, Broadcasting, esports, Creative Media Industries Institute, David Cheshier

Georgia State University Introduces eSports Programs

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Georgia State University has introduced programs for students interested in eSports, organized multiplayer video game competitions among players that are often broadcast, and which have spurred the development of collegiate teams at institutions across the United States.







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