Game-based learning platform will make education accessible to refugees
Wichita State UniversityA team of Wichita State University researchers is working on making education more accessible to refugee learners.
A team of Wichita State University researchers is working on making education more accessible to refugee learners.
A recently published study in Strategic Management Journal examines two strategic behaviors behind media outlets publishing reviews for blockbuster movies and videogames.
A recent reanalysis published in the journal Perspectives on Psychological Science finds no clear link between video game violence and aggression in children.
A documentary airing on Amazon Prime, Apple TV and Google Play focuses on Harrisburg University championships in esports.
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
An international team used PNNL microscopy to answer questions about how uranium dioxide—used in nuclear power plants—might behave in long-term storage.
Researchers develop first-ever battery-free, energy-harvesting, interactive device
A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.
A new agreement will formalize a long-standing relationship between two pivotal players in the Capital Region gaming industry: the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute and Vicarious Visions, the prominent game development company.
A range of video game practices have potentially dangerous links to problem gambling, a study has revealed.
As casinos in Las Vegas enter the second month of reopening since the COVID-19 pandemic took hold, UNLV gaming researchers say they can draw upon insights from industry collaborators in Sweden, a country that took a more open approach to the crisis compared to other governments.
Polycraft World, a modification of the video game Minecraft, was developed by University of Texas at Dallas researchers to teach chemistry and engineering. Now the game that allows players to build virtual worlds is serving as the foundation for federal research to develop smarter artificial intelligence (AI) technology. UT Dallas researchers received a grant from the Defense Advanced Research Projects Agency (DARPA) to use Polycraft World to simulate dynamic and unexpected events that can be used to train AI systems — computer systems that emulate human cognition — to adapt to the unpredictable. The simulated scenarios could include changing weather or unfamiliar terrain. In response to the COVID-19 pandemic, researchers have added the threat of an infectious disease outbreak.
Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions.
Results from a new study suggest that college men who play video games tend to exercise less and have poorer eating habits compared to non-gamers.
As the burgeoning esports industry continues to explode, it opens new professional opportunities for graduates—from business and marketing to video production. Embracing this, the CSU has begun incorporating esports into student life and academics.
Playing video games is not a problem for most teens, but those who develop symptoms of Gaming Disorder are more anxious, aggressive, depressed and shy, according to a new longitudinal study. Those symptoms increase as teens become adults.
For the first time ever, GameFest – the long-running annual games festival organized by the Games and Simulation Arts and Sciences (GSAS) program in the School of Humanities, Arts, and Social Sciences at Rensselaer Polytechnic Institute – will be fully remote in 2020.
Combatting the COVID-19 crisis will require researchers to tackle the problem with a range of strategies and tools — and that includes gaming. Faculty and students in the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute are developing a number of creative responses to the ongoing pandemic, and they are encouraging others doing the same.
The University of Utah's nationally ranked video game development program, Entertainment Arts & Engineering, will hold its own graduation ceremony for 2020 seniors - in an online video game they created.