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UMB, Guidewell Financial Solutions Partner on Problem Gambling Grant

Problem gambling among credit counseling clients is the focus of a $34,500 seed grant awarded to the School of Social Work and Guidewell Financial Solutions.

Life

Pop Culture

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Videogames, Computer Games

GameSpace Offers a Playable Visualization of 16,000 Videogames

Finding information about videogames can now be a game in itself, thanks to researchers at UC Santa Cruz. They created GameSpace, a playable visualization of 16,000 videogames grouped according to common features and displayed in 3-dimensional space like a vast galaxy of games available for exploration.

Life

Social and Behavioral Sciences

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Game Theorists Devise “Catch-Up Rule” to Make Sports Contests More Competitive—and Exciting to Watch

A team of game theorists has devised a “Catch-Up Rule” that is designed to make sports such as volleyball, badminton, and squash more competitive—and more thrilling for spectators.

Life

Pop Culture

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Westeros, Middle-earth, Tolkien, George R. R. Martin, Science Fiction, Fantasy, Books, Movies, Video Games, Game of Thrones

Worlds Imagined: The Maps of Imaginary Places Collection

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Authors who create elaborate fantasy worlds often provide maps to guide readers through these imaginary lands. Texas A&M University’s Cushing Memorial Library and Archives invites visitors to explore fantasy maps with the new exhibit, Worlds Imagined: The Maps of Imaginary Places Collection.

Life

Pop Culture

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Women in gaming

eSports Leader UCI to Host Panel Discussion on Women in Gaming

EVENT: Female industry leaders and academics will take part in a panel discussion at the University of California, Irvine on women in gam

Life

Business

Law and Public Policy

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Video Game Ratings, Parental Control, Video games and behavior

Video Game Ratings Work, if You Use Them

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Critics have questioned the effectiveness of video game ratings, but new Iowa State University research finds children spend less time playing violent video games when their parents use the rating system to guide purchases and set rules for video game play.

Science

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Robot, Artificial Intelligence, Pac-man, Video Game

Engineers Eat Away at MS. Pac-Man Score with Artificial Player

Using a novel approach for computing real-time game strategy, engineers have developed an artificial Ms. Pac-Man player that chomps the existing high score for computerized play.

Medicine

Science

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Classic Video Game System Used to Improve Understanding of the Brain

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Researchers use Donkey Kong to help guide new approaches in neuroscience.

Life

Social and Behavioral Sciences

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Video Games, video games and addiciton, Social Media, Instant Messaging, Mental Health

In Teens, Strong Friendships May Mitigate Depression Associated with Excessive Video Gaming

Teenagers who play video games for more than four hours a day suffer from symptoms of depression, but frequent use of social media and instant messaging may mitigate symptoms of game addiction in these teens, new Johns Hopkins Bloomberg School of Public Health-led research suggests.

Life

Social and Behavioral Sciences

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Binghamton, Binghamton University, SUNY Binghamton, State University of New York at Binghamton, Management Information Systems, Management, Addiction, online addiction, Internet, Social Media, cognitive dissonance, Psychology, Internet Addiction, Social Networking, Technology, tech addiction, IT, Information Technology

New Framework Could Help Online Addicts Reduce Their Usage

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Research has shown that internet addicts do not always feel guilty about their usage, and in many cases, they do not even perceive their usage as problematic. A new model developed by researchers at Binghamton University, State University of New York could help addicts realize that their usage is a problem and reduce it.

Medicine

Life

Social and Behavioral Sciences

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Gambling Addiction Triggers the Same Brain Areas as Drug and Alcohol Cravings

Gambling addiction activates the same brain pathways as drug and alcohol cravings, suggests new research.

Life

Social and Behavioral Sciences

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Theta Burst Stimulation, Brain Stimulation, TMS, Reward Seeking Behavior, Addiction, Impulsive Behaviors, Sex Drive

Non-Invasive Brain Stimulation May Help People Manage Their Drive for Gambling, Sex, Alcohol or Overeating

UCLA study looks at theta burst stimulation as intervention in problem behaviors

Life

Education

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Rensselaer Polytechnic Institute, , The New Polytechnic at Rensselaer , HackRPI , Hackathons, Computer Science, stem, math, Virtual Reality, Gaming, Mobile App Development , mobile applications, Technology, Simulations, Programming, Coding

Exploratory Programming: Gearing Up for the Ultimate 24-Hackathon

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Most people think of “hacking” as a computer security issue. But, to the members of the Rensselaer Polytechnic Institute student hackathon organization, dubbed “HackRPI,” it simply means using technology to develop or create something that’s never been used before, which for students is part of the excitement and challenge. Plans are underway to host the third annual 24-hour “hackathon” event on the Rensselaer campus Nov.12-13.

Life

Education

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computational media, computer game design, Virtual Reality, Social Media

UC Santa Cruz Now Offering Graduate Degrees in Computational Media

UC Santa Cruz will begin offering graduate degrees in computational media, the first comprehensive degrees available at a U.S. university in this rapidly growing and deeply interdisciplinary field. The Department of Computational Media is accepting applications now for the M.S. and Ph.D. programs to begin in fall 2017.

Medicine

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Celnik, Robert Hardwick, Robotic, game, Stroke, Brain

Researchers Use Video Gamelike Test to Study Learning and Recovery in Stroke Patients

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A robotic arm and a virtual game were essential tools in a new study from researchers at Johns Hopkins Medicine. The study results suggest that while training doesn't change neurological repair in chronic stroke patients, it can indeed help such patients learn new motor skills and achieve more independence in their daily lives.

Life

Social and Behavioral Sciences

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Presidential Election Victories Paved by Non-Competitive, Rather Than Battleground, States, Game Theorists Conclude

The role of non-competitive states in presidential elections has been underestimated, an analysis by a pair of game theorists shows.

Science

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Alzheimer's, Gaming, Computer Science, Citizen Science, Cornell University, Video Game, Online game

In the Fight Against Alzheimer’s, Online Gamers Can Now Get in on the Action

Researchers behind a new online game are inviting members of the public to look under a virtual microscope and contribute directly to Alzheimer’s disease research at Cornell University.

Life

Law and Public Policy

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Politics, Canada, Parliament, Cabinet, justin trudeau, Government, card game, Games, Games And Learning, Games Research

Cabinet Shuffle: Who Will You Appoint?

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If he had to do it all over again, would Trudeau give the same weight to gender parity, ethnic diversity and experience in office? Or, knowing what he knows now, would he shuffle the deck differently? Would you? A new card game allows the PM — and people playing at home — to do just that.

Science

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Computation, neural computing, Game Theory, rebooting computing, neuro-inspired computing, Dynamical Systems, spiking neural networks

Turning to the Brain to Reboot Computing

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Computation is stuck in a rut. The integrated circuits that powered the past 50 years of technological revolution are reaching their physical limits. This predicament has computer scientists scrambling for new ideas. Researchers from Sandia National Laboratories will present three papers at the IEEE International Conference on Rebooting Computing held Oct. 17-19, highlighting the breadth of potential non-traditional neural computing applications.

Science

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From Pokemon Go to Birdwatching: UT Scientist Studies How We Express Our Inner Hunter

Interested in birding or wildlife photography? Enjoy playing Pokemon Go and catching imaginary creatures? If so, you may simply be expressing your inner hunter. So says a new study from Vladimir Dinets, a University of Tennessee, Knoxville, research assistant professor of psychology.







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