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Pac-Man Instead of Patch: Using Video Games to Improve Lazy Eye, Depth Perception

Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people – including adults – with a lazy eye and poor depth perception.

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Playing Action Video Games Can Boost Learning

A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.

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Innovative Study Utilizing Video Games Shows Sleep Apnea May Affect Memory of Everyday Events

Sleep apnea may affect your ability to form new spatial memories, such as remembering where you parked your car, new research led by NYU Langone Medical Center sleep specialists suggests. The study, published online Oct. 29 in Journal of Neuroscience, demonstrates through the playing of a specific video game that disruption of rapid eye movement (REM) sleep as a consequence of sleep apnea impairs spatial memory in humans even when other sleep stages are intact.

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UT Dallas Team Infuses Science into 'Minecraft' Modification

The 3-D world of the popular “Minecraft” video game just became more entertaining, perilous and educational, thanks to a comprehensive code modification kit, “Polycraft World,” created by UT Dallas professors, students and alumni.

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Immersed in Violence: How 3-D Gaming Affects Video Game Players

Playing violent video games in 3-D makes everything seem more real – and that may have troubling consequences for players, a new study reveals.

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Study: ‘Broad Consensus’ that Violent Media Increase Child Aggression

Majorities of media researchers, parents and pediatricians agree that exposure to violent media can increase aggression in children, according to a new national study.

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Must Women Be Seen to Be Heard?

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A new article in the National Communication Association journal Communication and Critical/Cultural Studies examines the voice in TV advertising and its relation to visual image and gender. Do advertising voice-overs affect consumer perceptions of gender? Using quantitative and qualitative analysis, Mark Pedelty, an Associate Professor in Communication Studies at the University of Minnesota, and Morgan Kuecker test their hypotheses on these issues. Their fascinating results reveal some thought provoking insights into audio visual media gender representations.

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New Study Out of Villanova University Finds Release of Violent Video Games May Actually Reduce Real-World Violence

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Playing Violent Video Games Related to Depression in Preadolescent Youth

Preadolescent youth who play violent video games for a significant amount of time each day are at greater risk for depression, according to research from The University of Texas Health Science Center at Houston (UTHealth) released Monday in Cyberpsychology, Behavior and Social Networking.

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Your Next Angry Birds Opponent Could Be a Robot

With the help of a smart tablet and Angry Birds, children can now do something typically reserved for engineers and computer scientists: program a robot to learn new skills. The Georgia Institute of Technology project is designed to serve as a rehabilitation tool and to help kids with disabilities.

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