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Science

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video game, gaming, usability, satisfaction, product design, user behavior, game aesthetics, enjoyment, measurement tool

What Makes a Video Game Great? There’s Now a Scientific Way to Stop GUESSing

Human factors researchers developed the Game User Experience Satisfaction Scale (GUESS), a psychometrically validated instrument that measures satisfaction on key factors such as playability, narratives, creative freedom, social connectivity, and visual aesthetics.

Medicine

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brain scanning, Neuroimaging, Learning, Games, Blocks, Board Games, K-12 Education, Child Psychology, STEM learning, spatial processing, spatial ability, Education, Stem Education, fMRI, Functional Magnetic Resonance Imaging

IU Study: Brain Scans Show Building Blocks Activate Spatial Ability in Children Better Than Board Games

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Research from Indiana University published in the journal Frontiers in Psychology has found that structured block-building games improve spatial abilities in children to a greater degree than board games.

Life

Social and Behavioral Sciences

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Gambling, Gambling addiction

Most Internet Gamblers in NJ Are Men, but More High Rollers Are Women, Study Finds

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Most Internet gamblers in NJ are men, but more high rollers are women, study finds

Life

Pop Culture

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Pokemon, Texting, augmented reality, pedestrian safety , Pedestrian Accidents, Conrad Earnest, Gaming, Traffic Accidents

The Dangers of Pokémon Go Similar to Texting

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It’s taking over headlines around the world – people being injured playing Pokémon Go, a location-based augmented reality game. Conrad Earnest, a research scientist at Texas A&M University’s Exercise and Sport Nutrition Lab, says much of the danger in playing the game is similar to the hazards of texting, a subject he has studied in the past.

Medicine

Life

Education

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Los Angeles, Pokemon, Technology, College, University, Education, Health, Exercise, Campus, Gaming

Cal State LA Launches PokéMon GO Health Walk to Promote Campus Well-Being

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Cal State LA has created a Pokémon GO campus health walk, leveraging the wildly popular augmented reality game to promote physical fitness and well-being among students and employees.

Life

Pop Culture

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video game industry, video game development, Women, Video Game

Survey of 31 Years of Video Games Shows a Decline in Sexualized Female Characters

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At a time when the video game industry has come under scrutiny for its low level of female employment and how women are depicted in its products, a new Indiana University study finds that sexualization of female primary game characters actually may be less than before.

Life

Pop Culture

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Pokemon, Texas A&M Health Science Center, Virtual Reality, Matt Hoffman

Health Benefits Of Pokémon Go

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Real-life positive health consequences of playing Pokémon Go—a new GPS-based augmented reality game—are happening across the nation. According to Matt Hoffman, DNP, clinical assistant professor at the Texas A&M College of Nursing, this quest to “catch ‘em all” is great news for public health.

Life

Pop Culture

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Pokemon, Gaming, augmented reality

‘Pokemon Go’ Platform Not New, But Phenomenon Is, Say UGA Experts

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Life

Pop Culture

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Video Game, Pokemon, Gaming, Media

Virginia Tech Expert Says Popularity of Pokemon Go Is Rooted in Simplicity

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Life

Business

Social and Behavioral Sciences

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Economic, tech apps, Sales, Gaming, Behavioral

Economics Study Finds Volume Discounts Don’t Increase Profitability for Video Game

University of Chicago economists find discounts tied to buying large quantities of virtual goods have little impact on profitability and do not increase the number of customers making purchases. The study comes from a field experiment of more than 14 million players of mobile games by King Digital Entertainment, maker of Candy Crush Saga.

Life

Social and Behavioral Sciences

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Lottery, Statistics, Gambling

Virginia Tech Statistics Professor Says America's Lottery Obsession May Produce Thrills but Isn't Worth the Cost

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Science

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Social Interaction, Video Game, Language, Computer Science

Language-Learning Games Have Greater Impact if You Up the Gamers

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Games are usually more fun when you play with other people, but if you’re playing an educational game, interacting with other players may help you learn more, according to Cornell University research. Using a language-learning game called “Crystallize,” created by Cornell computer science faculty and students, researchers found that when players are required to work together they learn more words – and enjoy the game more.

Medicine

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Neurodevelopmental Disorders, 22q.11.2 deletion syndrome, Uc Davis, MIND Institute, Video game research

“Digital Neurotherapeutic” in Development at the UC Davis MIND Institute

A UC Davis researcher has created a video game for children who experience cognitive impairments from genetic disorders with the hope that that it will improve their ability to mentally process information about space and time.

Life

Social and Behavioral Sciences

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Political History of Olympics Captured in New Book by Pacific University Professor Jules Boykoff

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Verso Books has published the latest book by Pacific University Politics & Government professor Jules Boykoff, a critically acclaimed scholar in the areas of international sport and its social implications.Now available in bookstores and online, Power Games: A Political History of the Olympics chronicles the modern games, their checkered political history and corresponding impact on both a global and local scale.

Medicine

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Top Stories 5-17-2016

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Medicine

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Top Stories 5-16-2016

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Top Stories 5-13-2016

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Medicine

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Depressed Moms Not ‘in Sync’ with Their Kids, Children with ADHD Sleep Both Poorly and Less, Yeast Infection Linked to Mental Illness, and more in the Mental Health News Source

Depressed Moms Not ‘in Sync’ with Their Kids, Children with ADHD Sleep Both Poorly and Less, Yeast Infection Linked to Mental Illness, and more in the Mental Health News Source

Medicine

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Life

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Social and Behavioral Sciences

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Top Stories 5-11-2016

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Top Stories 5-10-2016

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