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Playing Violent Video Games Related to Depression in Preadolescent Youth

Preadolescent youth who play violent video games for a significant amount of time each day are at greater risk for depression, according to research from The University of Texas Health Science Center at Houston (UTHealth) released Monday in Cyberpsychology, Behavior and Social Networking.

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Your Next Angry Birds Opponent Could Be a Robot

With the help of a smart tablet and Angry Birds, children can now do something typically reserved for engineers and computer scientists: program a robot to learn new skills. The Georgia Institute of Technology project is designed to serve as a rehabilitation tool and to help kids with disabilities.

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Save, Don’t Kill: SLU Pediatrician to Develop Educational Video Game for Training Military Physicians

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Game-based educational tool will train physicians on emergency room pediatric cases

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‘Bad’ Video Game Behavior Increases Players’ Moral Sensitivity

New evidence suggests heinous behavior played out in a virtual environment can lead to players’ increased sensitivity toward the moral codes they violated.

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Drexel Professor's Skyscraper Tetris Game Sets New World Record

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Drexel University’s Frank Lee, PhD, has officially outdone himself. The man behind this spring’s giant game of Tetris® --played on the north and south sides of Brandywine Realty Trust’s Cira Centre skyscraper-- replaced his own name in the Guinness World Records ledger as the creator of the world’s “largest architectural videogame display.”

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UT Southwestern Researchers Using Speed of Video Game Processors to Improve Cancer Patient Care

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Medical physicists at UT Southwestern Medical Center are finding new ways to use the speed of video game processors to promote research that is aimed at improving patient care.

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Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers

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The disturbing imagery or violent storylines of videos games like World of Warcraft or Grand Theft Auto are often accused of fostering feelings of aggression in players. But a new study shows hostile behavior is linked to gamers’ experiences of failure and frustration during play—not to a game’s violent content.

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Study Finds Online Gaming Augments Players’ Social Lives

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New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives.

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Life Lessons: Children Learn Aggressive Ways of Thinking and Behaving From Violent Video Games

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Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers.

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Playing As Black: Avatar Race Affects White Video Game Players

What happens when white video game players see themselves as black characters in a violent game?A new study suggests some disturbing answers.

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