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New Report Explores the Use of Digital Games in the Classroom During the Learning Process

A new report from the A-GAMES project, a collaboration between New York University and the University of Michigan, examines how teachers are using digital games in their classrooms to monitor student learning and provide ongoing feedback.

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Science

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What Online Gaming Can Tell Us About Organizational Trust

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Dr. Rolf Wigand's article, “The Dynamics of Shared Leadership: Building Trust and Enhancing Performance,” was published as the lead story in volume 99, issue 5 of the Journal of Applied Psychology. The article’s publication is a direct result of Dr. Wigand’s $400,000 National Science Foundation’s research grant, which supported the study of a virtual organization using data collected from a massively-multiplayer online game (MMOG).

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Medicine

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Pac-Man Instead of Patch: Using Video Games to Improve Lazy Eye, Depth Perception

Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people – including adults – with a lazy eye and poor depth perception.

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Playing Action Video Games Can Boost Learning

A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.

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Medicine

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Innovative Study Utilizing Video Games Shows Sleep Apnea May Affect Memory of Everyday Events

Sleep apnea may affect your ability to form new spatial memories, such as remembering where you parked your car, new research led by NYU Langone Medical Center sleep specialists suggests. The study, published online Oct. 29 in Journal of Neuroscience, demonstrates through the playing of a specific video game that disruption of rapid eye movement (REM) sleep as a consequence of sleep apnea impairs spatial memory in humans even when other sleep stages are intact.

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Life

Pop Culture

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UT Dallas Team Infuses Science into 'Minecraft' Modification

The 3-D world of the popular “Minecraft” video game just became more entertaining, perilous and educational, thanks to a comprehensive code modification kit, “Polycraft World,” created by UT Dallas professors, students and alumni.

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Social and Behavioral Sciences

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Immersed in Violence: How 3-D Gaming Affects Video Game Players

Playing violent video games in 3-D makes everything seem more real – and that may have troubling consequences for players, a new study reveals.

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Life

Social and Behavioral Sciences

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Study: ‘Broad Consensus’ that Violent Media Increase Child Aggression

Majorities of media researchers, parents and pediatricians agree that exposure to violent media can increase aggression in children, according to a new national study.

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Social and Behavioral Sciences

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Must Women Be Seen to Be Heard?

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A new article in the National Communication Association journal Communication and Critical/Cultural Studies examines the voice in TV advertising and its relation to visual image and gender. Do advertising voice-overs affect consumer perceptions of gender? Using quantitative and qualitative analysis, Mark Pedelty, an Associate Professor in Communication Studies at the University of Minnesota, and Morgan Kuecker test their hypotheses on these issues. Their fascinating results reveal some thought provoking insights into audio visual media gender representations.

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Life

Social and Behavioral Sciences

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New Study Out of Villanova University Finds Release of Violent Video Games May Actually Reduce Real-World Violence

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