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Violent Video Games Have Lower Effects on Highly-Exposed TeensTeenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine, the official journal of the American Psychosomatic Society. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health. |
Released: 5/3/2013 10:00 AM EDT
Wolters Kluwer Health: Lippincott Williams & Wilkins |
MedicineLifeSocial and Behavioral SciencesChannels:Aging, Featured: DailyWire, Featured: MedWire, Seniors, Gaming, Alzheimer's/Dementia, Cognition and Learning, Mental Health, Neuro, Technology
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Want to Slow Mental Decay? Play a Video Game
A University of Iowa study shows that older people can put off the aging of their minds by playing a simple game that primes their processing speed skills. The research showed participants' cognitive skills improved in a range of functions, from improving peripheral vision to problem solving. Results published in the journal PLOS One. |
Embargo expired: 5/1/2013 5:00 PM EDT
Released: 4/25/2013 12:25 PM EDT
University of Iowa |
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Gamers Recognize College Football Players in Video Games
Paying college athletes is a contentious issue and the subject of a lawsuit challenging the use of their likenesses in video games. An Indiana U. study found that many video gamers recognize athletes in the video games. |
Released: 5/1/2013 3:55 PM EDT
Indiana University |
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Upstart Studios Power Chicago’s Resurgent Video Game Industry
As the tastes of video gamers migrate from big console games to smaller mobile titles, a host of independent, upstart studios have surfaced in Chicago, staffed by a mix of newcomers from DePaul University and industry vets from the old studios. |
Released: 4/25/2013 8:40 AM EDT
DePaul University |
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Virtual Games Help the Blind Navigate Unknown TerritoryOn March 27th JoVE (Journal of Visualized Experiments) will publish a new video article by Dr. Lotfi Merabet showing how researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School have developed a virtual gaming environment to help blind individuals improve navigation skills and develop a cognitive spatial map of unfamiliar buildings and public locations. |
Embargo expired: 3/27/2013 9:30 AM EDT
Released: 3/25/2013 10:00 AM EDT
Journal of Visualized Experiments (JOVE) |
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Violent Video Games Are a Risk Factor for Criminal Behavior and Aggression
New evidence from Iowa State researchers demonstrates a link between video games and youth violence and delinquency. The research shows a strong connection even when controlling for a history of violence and psychopathic traits among juvenile offenders. |
Released: 3/26/2013 12:00 PM EDT
Iowa State University |
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Playing with History: New UofSC Course Explores the Presentation of History in Video GamesWhile video games garner plenty of attention, they haven’t gained much ground in academia as a way to study history – until now. University of South Carolina historian Joseph November is changing that with a new course he launched this spring. He believes video games and looking at how history is presented in them can be a gateway to getting more students into the study of history. That’s why his "Computer Games and History" class is eager for the March 26 release of Bioshock Infinite. |
Released: 3/11/2013 12:00 PM EDT
University of South Carolina |
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Denied the Chance to Cheat or Steal, People Turn to Violent Video GamesWhen people are denied the chance to cheat or steal, they get frustrated -- and turn to violent video games for release. |
Released: 3/11/2013 7:00 AM EDT
Ohio State University |
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Authors: Develop Digital Games to Improve Brain Function and Well-BeingNeuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature. |
Embargo expired: 2/27/2013 1:00 PM EST
Released: 2/25/2013 4:55 PM EST
University of Wisconsin-Madison |
MedicineChannels:Keywords:The Ohio State University Wexner Medical Center , Anne Kloos, Nora Fritz, Deborah Larsen, Dance Dance Revolution, Multiple Sclerosis, Ohio State Center for Clinical and Translational Science (CCTS) , Clinical Trial, Huntington's Disease, Neurodegenative Disease, Neurodegenerative Cognitive Disorders, Physical Therapy, Video Game, Video game research |
Popular Video Dancing Game May Reduce Cognitive, Physical Impacts of Multiple SclerosisResearchers at The Ohio State University Wexner Medical Center are testing Dance Dance Revolution’s ability to help MS patients. |
Released: 2/27/2013 8:30 AM EST
Ohio State University Center for Clinical and Translational Science |
