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Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers

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The disturbing imagery or violent storylines of videos games like World of Warcraft or Grand Theft Auto are often accused of fostering feelings of aggression in players. But a new study shows hostile behavior is linked to gamers’ experiences of failure and frustration during play—not to a game’s violent content.

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Study Finds Online Gaming Augments Players’ Social Lives

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New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives.

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Life Lessons: Children Learn Aggressive Ways of Thinking and Behaving From Violent Video Games

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Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers.

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Playing As Black: Avatar Race Affects White Video Game Players

What happens when white video game players see themselves as black characters in a violent game?A new study suggests some disturbing answers.

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Psychologists Find the Perceived Benefits of Casual Video Games Among Adults

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New research finds that while a majority of adults cite the ability to compete with friends as their primary reason for playing online casual video games such as Bejeweled Blitz, they report differing perceived benefits from playing the games based upon their age.

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Video Games: New Way to Prepare Students for Community Service

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Educators and researchers at Tufts University's Jonathan M. Tisch College of Citizenship and Public Service have developed and tested Civic Seed, an interactive video game created in collaboration with the Engagement Game Lab (EGL) at Emerson College, to see if it can better prepare college students to engage with the community—and if it can do so more effectively than a non-gaming alternative.

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Who Says Girls Can’t Code?

Coding is often thought of as male activity, but students at Wellesley College, an all-women’s college outside of Boston, are challenging that notion.

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Cultural Differences? Iowa State Researchers Examine Media Impact in Multiple Countries

A cross-cultural study, led by Iowa State University researchers, shows prosocial media positively influence behavior regardless of culture. The study, a first-of-its-kind, tested empathy and helpfulness of thousands of children in seven countries.

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Video Game Play May Provide Learning, Health, Social Benefits, Review Finds

Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.

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Teens ‘Eat More, Cheat More’ After Playing Violent Video Games

Playing violent video games not only increases aggression, it also leads to less self-control and more cheating, a new study finds.

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