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Released: 25-Aug-2014 6:00 AM EDT
Playing Violent Video Games Related to Depression in Preadolescent Youth
University of Texas Health Science Center at Houston

Preadolescent youth who play violent video games for a significant amount of time each day are at greater risk for depression, according to research from The University of Texas Health Science Center at Houston (UTHealth) released Monday in Cyberpsychology, Behavior and Social Networking.

   
Released: 10-Jul-2014 2:00 PM EDT
Your Next Angry Birds Opponent Could Be a Robot
Georgia Institute of Technology

With the help of a smart tablet and Angry Birds, children can now do something typically reserved for engineers and computer scientists: program a robot to learn new skills. The Georgia Institute of Technology project is designed to serve as a rehabilitation tool and to help kids with disabilities.

Released: 7-Jul-2014 12:00 PM EDT
Save, Don’t Kill: SLU Pediatrician to Develop Educational Video Game for Training Military Physicians
Saint Louis University Medical Center

Game-based educational tool will train physicians on emergency room pediatric cases

Released: 27-Jun-2014 3:00 PM EDT
‘Bad’ Video Game Behavior Increases Players’ Moral Sensitivity
University at Buffalo

New evidence suggests heinous behavior played out in a virtual environment can lead to players’ increased sensitivity toward the moral codes they violated.

Released: 24-Jun-2014 11:00 AM EDT
Drexel Professor's Skyscraper Tetris Game Sets New World Record
Drexel University

Drexel University’s Frank Lee, PhD, has officially outdone himself. The man behind this spring’s giant game of Tetris® --played on the north and south sides of Brandywine Realty Trust’s Cira Centre skyscraper-- replaced his own name in the Guinness World Records ledger as the creator of the world’s “largest architectural videogame display.”

Released: 2-May-2014 1:10 PM EDT
UT Southwestern Researchers Using Speed of Video Game Processors to Improve Cancer Patient Care
UT Southwestern Medical Center

Medical physicists at UT Southwestern Medical Center are finding new ways to use the speed of video game processors to promote research that is aimed at improving patient care.

Released: 7-Apr-2014 10:00 AM EDT
Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers
University of Rochester

The disturbing imagery or violent storylines of videos games like World of Warcraft or Grand Theft Auto are often accused of fostering feelings of aggression in players. But a new study shows hostile behavior is linked to gamers’ experiences of failure and frustration during play—not to a game’s violent content.

Released: 27-Mar-2014 9:30 AM EDT
Study Finds Online Gaming Augments Players’ Social Lives
North Carolina State University

New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives.

Released: 24-Mar-2014 4:20 PM EDT
Life Lessons: Children Learn Aggressive Ways of Thinking and Behaving From Violent Video Games
Iowa State University

Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers.

19-Mar-2014 10:00 AM EDT
Playing As Black: Avatar Race Affects White Video Game Players
Ohio State University

What happens when white video game players see themselves as black characters in a violent game?A new study suggests some disturbing answers.

Released: 30-Jan-2014 2:00 PM EST
Psychologists Find the Perceived Benefits of Casual Video Games Among Adults
University of Massachusetts Amherst

New research finds that while a majority of adults cite the ability to compete with friends as their primary reason for playing online casual video games such as Bejeweled Blitz, they report differing perceived benefits from playing the games based upon their age.

Released: 25-Jan-2014 1:00 PM EST
Video Games: New Way to Prepare Students for Community Service
Tufts University

Educators and researchers at Tufts University's Jonathan M. Tisch College of Citizenship and Public Service have developed and tested Civic Seed, an interactive video game created in collaboration with the Engagement Game Lab (EGL) at Emerson College, to see if it can better prepare college students to engage with the community—and if it can do so more effectively than a non-gaming alternative.

Released: 13-Dec-2013 8:55 AM EST
Who Says Girls Can’t Code?
Wellesley College

Coding is often thought of as male activity, but students at Wellesley College, an all-women’s college outside of Boston, are challenging that notion.

Released: 12-Dec-2013 10:25 AM EST
Cultural Differences? Iowa State Researchers Examine Media Impact in Multiple Countries
Iowa State University

A cross-cultural study, led by Iowa State University researchers, shows prosocial media positively influence behavior regardless of culture. The study, a first-of-its-kind, tested empathy and helpfulness of thousands of children in seven countries.

Released: 25-Nov-2013 11:35 AM EST
Video Game Play May Provide Learning, Health, Social Benefits, Review Finds
American Psychological Association (APA)

Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.

Released: 25-Nov-2013 9:00 AM EST
Teens ‘Eat More, Cheat More’ After Playing Violent Video Games
Ohio State University

Playing violent video games not only increases aggression, it also leads to less self-control and more cheating, a new study finds.

Released: 8-Nov-2013 9:30 AM EST
Researchers Develop At-Home 3D Video Game for Stroke Patients
Ohio State University Wexner Medical Center

Researchers at The Ohio State University Wexner Medical Center have developed a therapeutic at-home gaming program for stroke patients who experience motor weakness affecting 80 percent of survivors.

Released: 6-Nov-2013 11:00 AM EST
Educational Video Games Can Boost Motivation to Learn
New York University

Math video games can enhance students’ motivation to learn, but it may depend on how students play, researchers at New York University and the City University of New York have found in a study of middle-schoolers.

Released: 30-Oct-2013 10:40 AM EDT
Americans Expected to Consume 15.5 Hours of Media Per Person Per Day in 2015
University of Southern California Marshall School of Business

The report looks at media consumption by individuals in and out of the home, excluding the workplace, between 2008 and 2015, breaking “media” down into 30 categories of media type and delivery (e.g. television, social media, computer gaming

   
Released: 28-Oct-2013 2:00 PM EDT
The Intersection of Gaming and Education
American University

How gaming technology in the classroom can revolutionize education.

Released: 19-Sep-2013 11:00 AM EDT
Six Charities Will Receive Donations From Game It Forward’s First-Release ‘Quingo,’ Which Combines Trivia Questions and Bingo
Fred Hutchinson Cancer Center

Six charities, including five based in Seattle, will receive funds from a new iPad game created by local startup Game It Forward. “Quingo” combines the fun of bingo with the challenge of trivia questions and is now available for free on iTunes. Game It Forward will share a portion of revenue generated by Quingo through advertising and in-app purchases to specific projects managed by each charity.

Released: 3-May-2013 10:00 AM EDT
Violent Video Games Have Lower Effects on Highly-Exposed Teens
Wolters Kluwer Health: Lippincott

Teenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine, the official journal of the American Psychosomatic Society. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

   
25-Apr-2013 12:25 PM EDT
Want to Slow Mental Decay? Play a Video Game
University of Iowa

A University of Iowa study shows that older people can put off the aging of their minds by playing a simple game that primes their processing speed skills. The research showed participants' cognitive skills improved in a range of functions, from improving peripheral vision to problem solving. Results published in the journal PLOS One.

   
Released: 1-May-2013 3:55 PM EDT
Gamers Recognize College Football Players in Video Games
Indiana University

Paying college athletes is a contentious issue and the subject of a lawsuit challenging the use of their likenesses in video games. An Indiana U. study found that many video gamers recognize athletes in the video games.

Released: 25-Apr-2013 8:40 AM EDT
Upstart Studios Power Chicago’s Resurgent Video Game Industry
DePaul University

As the tastes of video gamers migrate from big console games to smaller mobile titles, a host of independent, upstart studios have surfaced in Chicago, staffed by a mix of newcomers from DePaul University and industry vets from the old studios.

25-Mar-2013 10:00 AM EDT
Virtual Games Help the Blind Navigate Unknown Territory
Journal of Visualized Experiments (JOVE)

On March 27th JoVE (Journal of Visualized Experiments) will publish a new video article by Dr. Lotfi Merabet showing how researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School have developed a virtual gaming environment to help blind individuals improve navigation skills and develop a cognitive spatial map of unfamiliar buildings and public locations.

Released: 26-Mar-2013 12:00 PM EDT
Violent Video Games Are a Risk Factor for Criminal Behavior and Aggression
Iowa State University

New evidence from Iowa State researchers demonstrates a link between video games and youth violence and delinquency. The research shows a strong connection even when controlling for a history of violence and psychopathic traits among juvenile offenders.

Released: 11-Mar-2013 12:00 PM EDT
Playing with History: New UofSC Course Explores the Presentation of History in Video Games
University of South Carolina

While video games garner plenty of attention, they haven’t gained much ground in academia as a way to study history – until now. University of South Carolina historian Joseph November is changing that with a new course he launched this spring. He believes video games and looking at how history is presented in them can be a gateway to getting more students into the study of history. That’s why his "Computer Games and History" class is eager for the March 26 release of Bioshock Infinite.

Released: 11-Mar-2013 7:00 AM EDT
Denied the Chance to Cheat or Steal, People Turn to Violent Video Games
Ohio State University

When people are denied the chance to cheat or steal, they get frustrated -- and turn to violent video games for release.

25-Feb-2013 4:55 PM EST
Authors: Develop Digital Games to Improve Brain Function and Well-Being
University of Wisconsin–Madison

Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature.

Released: 27-Feb-2013 8:30 AM EST
Popular Video Dancing Game May Reduce Cognitive, Physical Impacts of Multiple Sclerosis
Ohio State University Center for Clinical and Translational Science

Researchers at The Ohio State University Wexner Medical Center are testing Dance Dance Revolution’s ability to help MS patients.

Released: 11-Feb-2013 8:00 AM EST
Avatars May Reduce Depression in Young Adults
Case Western Reserve University

A preliminary study by Case Western Reserve University researchers suggests that depression symptoms may be significantly reduced when 18- to 25-year-olds interact with computerized avatars—virtual 3D images of a healthcare provider like a nurse practitioner or physician.

Released: 7-Feb-2013 9:00 AM EST
How Men and Women Organize Their (Online) Social Networks Differently
Santa Fe Institute

A new quantitative study of data assembled from the online multiplayer game Pardus examines ways men and women manage their social networks drastically different, even online.

Released: 5-Feb-2013 10:30 AM EST
Nobody Loves Luigi
DePaul University

The year 2013 marks the 30th anniversary of the original “Mario Bros.” arcade game, which introduced Mario’s fraternal twin brother Luigi. In terms of celebration, however, Luigi remains strictly second banana; the Robin to Mario’s Batman, according to Jose Zagal, assistant professor of game development and interactive media at DePaul University.

Released: 28-Jan-2013 12:00 PM EST
Kansas State University Anthropologist Studies Buddhism in Second Life
Kansas State University

A Kansas State University researcher is studying how religion -- particularly Buddhism -- fits into new forms of virtual reality, such as Second Life.

Released: 9-Jan-2013 10:00 AM EST
E-Games Boost Physical Activity in Children; Might Be A Weapon in the Battle Against Obesity
George Washington University

Video games have been blamed for contributing to the epidemic of childhood obesity in the United States. But a new study by researchers at the George Washington University School of Public Health and Health Services (SPHHS) suggests that certain blood-pumping video games can boost energy expenditures among children who are at high risk for unhealthy weight gain.

Released: 10-Dec-2012 10:25 AM EST
Assassin’s Creed 3 and Disney CGI: Université de Montréal’s l33t Gaming Links
Universite de Montreal

While millions of video game fans were not surprised to see Assassin’s Creed III nominated as one of the best video games in the world at the Spike Video Game Awards on Friday night, only a fraction of them were aware that Université de Montréal’s close links with the digital arts, both in Canada and abroad, contributed to the success of the game.

Released: 10-Dec-2012 8:00 AM EST
Violent Video Games: More Playing Time Equals More Aggression
Ohio State University

A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over time.

Released: 16-Nov-2012 3:00 PM EST
Level Up: Study Reveals Keys to Gamer Loyalty
University at Buffalo

Online role-playing game developers can get ahead of the competition by giving gamers more opportunities to get social, collaborate and take control of their online personas, according to a study from the University at Buffalo School of Management.

Released: 11-Sep-2012 9:00 AM EDT
Risk-Glorifying Video Games May Lead Teens to Drive Recklessly
American Psychological Association (APA)

Teens who play mature-rated, risk-glorifying video games may be more likely than those who don’t to become reckless drivers who experience increases in automobile accidents, police stops and willingness to drink and drive, according to new research published by the American Psychological Association.

Released: 24-Jul-2012 3:00 PM EDT
'Control-Alt-Hack' Game Lets Players Try Their Hand at Computer Security
University of Washington

Do you have what it takes to be an ethical hacker? Now you can at least try, no matter what your background, with a new card game developed by University of Washington computer scientists.

Released: 6-Jun-2012 10:00 AM EDT
Video Games May Be Helpful in Treating 'Lazy Eye' in Adults
Wolters Kluwer Health: Lippincott

Suppose someone told you that researchers had discovered that a major cause of vision loss is treatable, and that the most promising new treatment is—playing video games? It may sound far-fetched, but those are the conclusions of a special article, “Removing the Brakes on Plasticity in the Amblyopic Brain,” in the June issue of Optometry and Vision Science, official journal of the American Academy of Optometry. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

Released: 22-Feb-2012 8:00 AM EST
World of Warcraft Boosts Cognitive Functioning In Older Adults
North Carolina State University

For some older adults, the online video game World of Warcraft (WoW) may provide more than an opportunity for escapist adventure. Researchers from North Carolina State University have found that playing WoW boosted cognitive functioning for older adults – particularly those who had scored poorly on cognitive ability tests before playing the game.

Released: 13-Feb-2012 12:00 PM EST
'Prom Week' Breaks New Ground in Computer Game Design
University of California, Santa Cruz

Nominated for a technical excellence award at the Indie Games Festival, 'Prom Week' is a game about social relationships driven by an innovative artificial intelligence system.


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