Top Stories 5-10-2016
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The team studied a group of children and teens ages 10 to 17 who were in lifestyle management programs – either for weight management or lipid disorders. The study looked at whether the videogame habits of the group had an impact on sleep habits, obesity and cardio-metabolic health.
Using a serious video game, Squires Quest! II: Saving the Kingdom of Fivealot, researchers from the United States Department of Agriculture / Agricultural Research Service Children's Nutrition Research Center at Baylor College of Medicine and Texas Children’s Hospital evaluated how creating implementation intentions (i.e., specific plans) within the goal-setting component in the game helped fourth and fifth grade students improve fruit and vegetable intake at specific meals.
New research challenges the belief that touchscreens are worse input devices because they lack physical buttons. The reason is that key press timing in touchscreen input is unpredictable. When timing is made more predictable, performance improves.
Magnifying Smartphone Screen Apps For Visually Impaired, Online Anti-Bullying Programs, A One Atom Engine and more in the Technology News Source
Young and single men are at risk of being addicted to video games. The addiction indicates an escape from ADHD and psychiatric disorder.
Gaming and space technology research at the University of Saskatchewan (U of S) will soon receive a $3.3 million boost to help train the next wave of innovators for these multibillion dollar industries courtesy the Natural Sciences and Engineering Research Council of Canada.
Young male gamers who strongly identify with male characters in sexist, violent video games show less empathy than others toward female violence victims, a new study found.
A new University at Buffalo-led study suggests that the moral response produced by the initial exposure to a video game decreases as experience with the game develops.
UC Irvine is launching an official e-sports initiative this fall, the first of its kind at a public research university. A state-of-the-art arena equipped with high-end gaming PCs, a stage for League of Legends competitions and a live webcasting studio will be constructed at the Student Center, and as many as 10 academic scholarships will be offered to students on the team.
Among individuals already thinking about suicide, those who play action video games may be significantly more capable of attempting it than those who play other video game categories, according to a new study from Texas Tech University.
A new book by UD’s Phillip Penix-Tadsen explores the connections between video games and culture in Latin America.
While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they’re offline.
Xbox Kinects could be used in the future to assess the health of patients with conditions such as cystic fibrosis. Normally found in the hands of gamers rather than medics the Microsoft sensors could be used to assess the respiratory function of patients.
The Entertainment Arts & Engineering (EAE) program at the University of Utah is the No. 1 undergraduate school for studying game design, according to the Princeton Review, which released the rankings today. The EAE graduate program is ranked No. 3.
Speeding Recovery From Cyber-Induced Blackouts, Teaching with 'Big Data', Security Breach in 3-D Printing Process, and more in the Newswise Cybersecurity News Source.
When people playing violent video games focus on killing and maiming, they don’t often remember the corporate brands they see along the way.
What if video games had no score? No set goal? No adversary (or “boss,” in gamer terms) to defeat? Such games exist, and Dr. Timothy Stock of Salisbury University’s Philosophy Department is bringing them to the forefront in a new experimental course taught through SU’s Bellavance Honors Program.
The two University of Kentucky linguists created ancient languages of more than 40,000 words with established grammar, syntax and structure to breath life into the recently released video game Far Cry Primal, by Ubisoft. The professors say the game and its languages are important to the academic world because 1) it's the first time Proto-Indo-European has been used as a living language since it was spoken thousands of year ago and 2) it's the first time any video game creator included a constructed, prehistoric language in the game.
Motion-controlled video games, such as those played on the Wii, may help boost skills when players compete in the real world, according to a team of researchers.
The University of Utah’s No.1- ranked video game program, Entertainment Arts & Engineering (EAE), and the David Eccles School of Business announce the creation of the nation’s first dual master’s degree combining a Master of Business Administration with a Master in EAE in game development. This unique degree for graduate students is designed to prepare them for all facets of the growing $91 billion video game industry, from designing and producing games to publishing them in a competitive market.
MyShake Android app crowdsources ground shaking from smartphone accelerometers.
Want to see the future of gaming? Look in the mirror.
Eddo Stern straddles the world of fine art and game design to ask fundamental questions about what is real.
Kaizen, a Web-based gaming platform developed by UAB physicians, promotes learning through a mix of education, entertainment and competition.
Computer scientists and statisticians at Colorado State University are turning disease outbreak planning exercises into a game. They’re creating powerful new software that can predict, simulate and analyze a major disease outbreak – all in the form of an intuitive, multiplayer game.
What spurs creativity? A Columbia sociologist studied the teams behind 12,422 video games released worldwide from 1979, when the gaming industry started, to 2009, and found the most innovative teams were built around diverse experiences and knowledge.
The dark, cold days of winter offer a great time for family or friends to bond over board games, which provide surprising benefits beyond the activity itself, according to Kansas State University's Elizabeth Brunscheen-Cartagena.
You have a new video game and have spent weeks trying to defend yourself against your arch enemy. You finally found his weakness and how to stop him, and are joyfully exacting revenge. But one day you play and that game plan doesn’t work anymore. So what happened?
Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some of the changes are predicted to help game players respond to new information. Other changes are associated with distractibility and poor impulse control. The new findings, a collaborative effort between the University of Utah School of Medicine, and Chung-Ang University in South Korea, were published online in Addiction Biology on Dec. 21, 2015.
Playing three-dimensional video games – besides being lots of fun – can boost the formation of memories, according to University of California, Irvine neurobiologists. Along with adding to the trove of research that shows these games can improve eye-hand coordination and reaction time, this finding shows the potential for novel virtual approaches to helping people who lose memory as they age or suffer from dementia.
Parents who are anxious and emotional can impact their children's violent video game play, according to new research from Iowa State University. Warm and restrictive parents successfully limited children’s play. However, anxious parents had the opposite effect.
Video games are not adequately rated for tobacco content, according to a new UC San Francisco study that found video gamers are being widely exposed to tobacco imagery.
Violent video game play is linked to increased aggression in players but insufficient evidence exists about whether the link extends to criminal violence or delinquency, according to a new American Psychological Association task force report.
With the advent of video games, a frequently asked question has been whether we get as engrossed in them emotionally as we do when we see a scary movie. The answer is yes and in new ways, according to new research by faculty in Indiana University's Media School.
The Academic Physician Precision Challenge is a fun, interactive game to raise awareness of academic medicine. Users test their knowledge of anatomy by placing 11 organs in the correct spot. Correct answers unlock medical advancement or discovery factoids and all players are ranked from surgeon to high school biology student at the end of the game..
From the adventures of Lara Croft in Tomb Raider to the apocalyptic drama of Fallout - new research from the University of Warwick has revealed the secret to how some of the world’s most iconic video games were created.
There's a new game for serious gamers to explore on the Defense Advanced Research Projects Agency (DARPA) Verigames site (https://verigames.com/). Ghost Map Hyperspace, developed by Raytheon BBN Technologies, is the newest addition to a series of games being developed under DARPA sponsorship that empower gamers to do the work of software verification experts simply by playing games.
In Monster Proof, a new browser-based puzzle game from voidALPHA, players assume the role of a newly crowned ruler of a vast country in a fantasy setting. To win, they use problem-solving skills to answer illustrated mathematical questions. As each level is solved, the game crowd sources the software security process of formal verification.
A decoded message from a distant galaxy provided the plans for a Quantum Mechanical 3D printer in Left Brain Games’ puzzle shooter, Dynamakr. Players feed patterns into the machine to create designs for new devices never seen before on Earth—devices so advanced, they’re like magic. Game play allows non-experts to participate in improving software security in Phase 2 of DARPA’s Verigames project.
Trending news releases with the most views in a single day. Topics include: swelling magnets; using genetics to fight dengue fever; cybersecurity; Hubble finds 'Nasty' star; ventilation and patient survival; food security; gamification in business; and cancer research on implants to improve glioma treatment.
The study examined aggressive behavior between subjects playing games cooperatively, competitively and by themselves.
Every March, students at Missouri University of Science and Technology wield wooden walking sticks called shillelaghs to rid the campus of rubber snakes in honor of how, according to legend, St. Patrick drove the snakes from Ireland centuries ago. This year students, alumni and other visitors to the university’s website will be able to join in on the fun.
A new report from the A-GAMES project, a collaboration between New York University and the University of Michigan, examines how teachers are using digital games in their classrooms to monitor student learning and provide ongoing feedback.
Dr. Rolf Wigand's article, “The Dynamics of Shared Leadership: Building Trust and Enhancing Performance,” was published as the lead story in volume 99, issue 5 of the Journal of Applied Psychology. The article’s publication is a direct result of Dr. Wigand’s $400,000 National Science Foundation’s research grant, which supported the study of a virtual organization using data collected from a massively-multiplayer online game (MMOG).
Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people – including adults – with a lazy eye and poor depth perception.
A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.
Sleep apnea may affect your ability to form new spatial memories, such as remembering where you parked your car, new research led by NYU Langone Medical Center sleep specialists suggests. The study, published online Oct. 29 in Journal of Neuroscience, demonstrates through the playing of a specific video game that disruption of rapid eye movement (REM) sleep as a consequence of sleep apnea impairs spatial memory in humans even when other sleep stages are intact.
The 3-D world of the popular “Minecraft” video game just became more entertaining, perilous and educational, thanks to a comprehensive code modification kit, “Polycraft World,” created by UT Dallas professors, students and alumni.